General
(last update 12.December 2007 23:41)
Few articles about game physics in general.
You apply a force to an object (or a mass-point) and you want it to change position with respect to the force and also to previous state of the object. That's the job of integrator.
When you detect a collision, you must solve it!
What did not fit into previous categories.
How to simulate the movement of the rigid (non-deformable) body. Does not treat collisions.
This is a little bit special problem so it deserves a special category.
It shows how to simulate deformable bodies.
How to simulate car with sliding, friction and all that cool stuff.
How to synchronize physical state of the simulation.
How to simulate fluids (water, smoke, ...) in real time.
List of engines simulating physical behaviour of objects in real-time I know. I bet if I know N engines, there will almost certainly be N+1st engine I don't know. BTW this means there is an infinite number of physics engines :D
A list of sites where you can find good stuff for physics junkies:)
Parallel SPU Physics
(last update 24.February 2008 9:31)
GDC talk by Erwin Coumans about using multi-threading to speed up collision detection and reaction.
It didn't fit to any other category so it's here:)
PHP source
(last update 14.December 2007 20:34)
Source code of this site if you want to use it somewhere.
It's my first bigger PHP project, be warned before you read it :D