Game Physics Resources



General (last update 12.December 2007 23:41)
Few articles about game physics in general.
Integration (last update 26.November 2007 20:11)
You apply a force to an object (or a mass-point) and you want it to change position with respect to the force and also to previous state of the object. That's the job of integrator.
Collision detection (last update 26.November 2007 10:31)
Self-explanatory.
Collision reaction (last update 26.November 2007 10:31)
When you detect a collision, you must solve it!
Rigid body dynamics (last update 26.November 2007 22:10)
What did not fit into previous categories.

How to simulate the movement of the rigid (non-deformable) body. Does not treat collisions.
Soft body simulation (last update 27.November 2007 19:52)
This is a little bit special problem so it deserves a special category.

It shows how to simulate deformable bodies.
Car physics (last update 27.November 2007 12:48)
How to simulate car with sliding, friction and all that cool stuff.
Networked Physics (last update 16.January 2008 17:45)
How to synchronize physical state of the simulation.
Fluid simulation (last update 16.February 2009 11:21)
How to simulate fluids (water, smoke, ...) in real time.
Physics engines (last update 24.November 2007 23:34)
List of engines simulating physical behaviour of objects in real-time I know. I bet if I know N engines, there will almost certainly be N+1st engine I don't know. BTW this means there is an infinite number of physics engines :D
Other sites (last update 24.November 2007 23:19)
A list of sites where you can find good stuff for physics junkies:)



Parallel SPU Physics (last update 24.February 2008 9:31)
GDC talk by Erwin Coumans about using multi-threading to speed up collision detection and reaction.
It didn't fit to any other category so it's here:)
PHP source (last update 14.December 2007 20:34)
Source code of this site if you want to use it somewhere.
It's my first bigger PHP project, be warned before you read it :D