Pool physics and impulses
(last update 12.December 2007 22:41)
Simplified explanation of impulse collision reaction for spheres.
Chris Hecker's article on collision response
(last update 4.January 2008 8:56)
Impulse-based collision response described by Chris Hecker in his game physics articles.
Very straightforward and easy to read.
Rigid Body Simulation II
(last update 11.December 2007 13:22)
A part from a Siggraph '97 course.
Explained in a very straightforward way, I had no problems understanding it.
Sample source code provided.
Oliii's impulses
(last update 27.November 2007 21:16)
Very nice series of tutorials, which are not very detailed, but included source code explains everything:)
Coveres SAT, simple (and fast) impulse collision reaction, swept test and some nice tricks.
Iterative Dynamics with Temporal Coherence
(last update 12.December 2007 22:1)
A paper which describes "accumulated impulses" below.
Accumulated impulses
(last update 21.December 2007 10:37)
An iterative solver using impulses. Fast and gives very good (=good looking) results.
Described and implemented by Erin Catto in Box2D.
This implementation I uploaded here is a bit older, but it is much simpler then current Box2D version and easier to understand.
Be sure to read Catto's presentation included!
Impulse-based Simulation of Rigid Bodies
(last update 11.December 2007 13:21)
Theoretical paper about impulses.
Haven't studied it yet.
Impulse-Based.de
(last update 12.December 2007 22:47)
Few papers about impulse based rigid body dynamics. Had no time and need to read it yet.