General



Motivation from Metanet (last update 27.November 2007 19:57)
Flash presentation explaining why it is good to care about collision detection in games.
Also coveres basic collision detection algorithms for tile-based games.
Chris Hecker's Rigid Body Dynamics (last update 12.December 2007 22:30)
Probably to best articles to start with when you want to learn something about rigid body dynamics. It does not go into very deep theoretical details, but it should be clear enough to be understood by most of programmers.
Physically Based Modeling (last update 4.December 2007 13:45)
Siggraph '97 course.
It needs you to know more math to be able to understand it, however if you do, it makes a lot of things clear.
Game physics summary from GDC (last update 22.December 2007 9:59)
Touches almost everything you will encounter while playing with physics for games (rigid bodies and soft bodies to be more specific).