2D Car Physics tutorial
(last update 30.November 2007 18:53)
Simple, easy to understand, but very good looking simulation.
I really recommend this article if you want to do a 2D vehicle game.
Simplified car physics
(last update 2.December 2007 18:14)
Found this topic.
If you don't have much time to read through literature, you can try this out, but I am not sure how it will perform.
Collection of resources
(last update 30.November 2007 19:22)
This pack contains many valuable papers, demos and source codes for car physics programming.
They include some of resources I mentioned in this section, but I think they deserve special space.
2D CarDemo
(last update 12.December 2007 22:57)
Demo project of 2D car physics with source code (C++). Works pretty well.
Physics of Racing series
(last update 30.November 2007 18:53)
Maybe the most popular series of articles about car physics.
However, if you are not writing the most sophisticated simulator, you probably don't need it:)
Marco Monster's tutorial
(last update 30.November 2007 18:52)
An introduction to car physics modelling for games.
If you are making a 3D vehicle physics this will be a good start.
Tire Model
(last update 27.November 2007 13:51)
If you need more accurate tires (not in 2D probably), you can try out this link.